We're a team of AR/VR enthusiasts representing schools and programs across the Harvard community. If you'd like to join us, please get in touch! 

Luna Yuan Luna is a second-year MBA student at Harvard Business School. She is the founder of a VR startup currently incubated at the Harvard Innovation Lab. She has consulted for several leading VR/AR companies (including content creators, technology innovators, and platform builders) on cross-border business development between the US and China. Previously she worked as a VR/AR-focused investor in the Bay Area and supported portfolio company success with fundraising and go-to-China strategies. As a community builder, she co-organized the "Reality, Virtually"  Hackathon and moderated panels at AR in Action Conference at MIT Media Lab. 

Luna Yuan

Luna is a second-year MBA student at Harvard Business School. She is the founder of a VR startup currently incubated at the Harvard Innovation Lab. She has consulted for several leading VR/AR companies (including content creators, technology innovators, and platform builders) on cross-border business development between the US and China. Previously she worked as a VR/AR-focused investor in the Bay Area and supported portfolio company success with fundraising and go-to-China strategies. As a community builder, she co-organized the "Reality, Virtually"  Hackathon and moderated panels at AR in Action Conference at MIT Media Lab. 

Joanne Cheung Joanne is a designer working with art and technology. She is a Master of Architecture candidate at Harvard University Graduate School of Design and an American Association of University Women Fellow. She creates physical and digital structures that share knowledge and ideas in a playful way. Most recently, she designed a pavilion made out of 200 unbuilt architectural models for Design Miami. Currently, she’s working on a web-based interactive non-fiction about virtual reality. Her work has been published in Wallpaper, New York Times Magazine, Wired, among others. She received her BA from Dartmouth College and MFA from Bard College, Milton Avery Graduate School of the Arts.

Joanne Cheung

Joanne is a designer working with art and technology. She is a Master of Architecture candidate at Harvard University Graduate School of Design and an American Association of University Women Fellow. She creates physical and digital structures that share knowledge and ideas in a playful way. Most recently, she designed a pavilion made out of 200 unbuilt architectural models for Design Miami. Currently, she’s working on a web-based interactive non-fiction about virtual reality. Her work has been published in Wallpaper, New York Times Magazine, Wired, among others. She received her BA from Dartmouth College and MFA from Bard College, Milton Avery Graduate School of the Arts.

Qi Xiong Qi is a Master of Design Studies (Technology concentration) candidate at Harvard University Graduate School of Design. As a former architect, he specializes in the application of digital technology as analysis and form generation in the field of architectural design. During his studies at the GSD, his researches and projects focus on immersive representation methods (e.g. VR and AR) in design, gaming, and human-computer-interaction. He developed a wide set of knowledge and skills through his long-term practice with various popular hardware platforms.

Qi Xiong

Qi is a Master of Design Studies (Technology concentration) candidate at Harvard University Graduate School of Design. As a former architect, he specializes in the application of digital technology as analysis and form generation in the field of architectural design. During his studies at the GSD, his researches and projects focus on immersive representation methods (e.g. VR and AR) in design, gaming, and human-computer-interaction. He developed a wide set of knowledge and skills through his long-term practice with various popular hardware platforms.

 
Hunter Lin Hunter is a first-year Computational Science and Engineering student at Harvard Graduate School of Art and Science. He previously received a Mechanical Engineering Master’s degree at Georgia Tech and did academic research about finite element simulation of lithium ion battery. He also worked in petroleum and internet industries with specialties in programming and machine learning on large computer clusters. In his spare time, he explores various VR/AR related new technologies.

Hunter Lin

Hunter is a first-year Computational Science and Engineering student at Harvard Graduate School of Art and Science. He previously received a Mechanical Engineering Master’s degree at Georgia Tech and did academic research about finite element simulation of lithium ion battery. He also worked in petroleum and internet industries with specialties in programming and machine learning on large computer clusters. In his spare time, he explores various VR/AR related new technologies.

Ryan Lee Ryan is a Master of Education (Technology, Innovation, and Education program) candidate at the Harvard Graduate School of Education who is working to mindfully develop emerging educational technology solutions for classrooms. He is the founder of TradeRoutes, a VR-based teaching tool that helps K12 teachers present field trips virtually in their classrooms. He serves as the lead for the AR/VR @ HGSE group, where enjoys working with other students in innovating classroom learning with new technologies. In his spare time, he enjoys long-distance running and is currently training for a triathlon (not in the virtual world)! 

Ryan Lee

Ryan is a Master of Education (Technology, Innovation, and Education program) candidate at the Harvard Graduate School of Education who is working to mindfully develop emerging educational technology solutions for classrooms. He is the founder of TradeRoutes, a VR-based teaching tool that helps K12 teachers present field trips virtually in their classrooms. He serves as the lead for the AR/VR @ HGSE group, where enjoys working with other students in innovating classroom learning with new technologies. In his spare time, he enjoys long-distance running and is currently training for a triathlon (not in the virtual world)! 

Jie Yin Jie Yin is a graduate student at the Department of Environmental Health, Harvard T.H. Chan School of Public Health. He holds a Master’s degree in Urban Planning and Design from Tongji University. His research interests lie in the cross-disciplinary field of urban planning and public health, including assessing the health impacts of biophilic design and health risk factors shaped by urban planning and policy. He co-founded the “Built Environment & Health Student Consortium” and is starting “Virtual Reality for Health Student Group” at Harvard Chan School. Before coming to Harvard, he spent eight years working on eco-city theory and rural sustainable development at Tongji University and Shanghai Tongji Urban Planning & Design Institute. As a certified planner and certified engineer in China, Jie has led several award-winning projects on environmental planning, urban/rural design, land-use planning and community design.

Jie Yin

Jie Yin is a graduate student at the Department of Environmental Health, Harvard T.H. Chan School of Public Health. He holds a Master’s degree in Urban Planning and Design from Tongji University. His research interests lie in the cross-disciplinary field of urban planning and public health, including assessing the health impacts of biophilic design and health risk factors shaped by urban planning and policy. He co-founded the “Built Environment & Health Student Consortium” and is starting “Virtual Reality for Health Student Group” at Harvard Chan School. Before coming to Harvard, he spent eight years working on eco-city theory and rural sustainable development at Tongji University and Shanghai Tongji Urban Planning & Design Institute. As a certified planner and certified engineer in China, Jie has led several award-winning projects on environmental planning, urban/rural design, land-use planning and community design.

 
 
Tim Gallati Tim Gallati is a Master of Divinity candidate at Harvard Divinity School studying experiences of silence and meditation with applications in virtual and augmented realities.  He comes to HDS with an extensive background in user experience research in the technology and travel industries, most recently at Qualcomm Inc. where he focused on mobile and web applications.  Currently, Tim's research examines the real-time use of biometric feedback data (EEG, breath, heart rate, etc.) in guided meditations in virtual reality.  In his spare time, he enjoys visiting natural quiet places and sacred sites, and has been known to strap VR headsets to the occasional monk.

Tim Gallati

Tim Gallati is a Master of Divinity candidate at Harvard Divinity School studying experiences of silence and meditation with applications in virtual and augmented realities.  He comes to HDS with an extensive background in user experience research in the technology and travel industries, most recently at Qualcomm Inc. where he focused on mobile and web applications.  Currently, Tim's research examines the real-time use of biometric feedback data (EEG, breath, heart rate, etc.) in guided meditations in virtual reality.  In his spare time, he enjoys visiting natural quiet places and sacred sites, and has been known to strap VR headsets to the occasional monk.

Alice Yang Alice is a master student in Harvard Graduate School of Education, with a concentration in Technology, Innovation and Education. She worked as a director of product management in an Edtech startup and developed quality learning resource to overcome barriers to interdisciplinary learning. Currently at Harvard, she is particularly interested in applying emerging technology to enhance learning and teaching quality and to achieve education equality. She has joined several VR/AR projects involving transforming science and language education. In her spare time, she enjoys writing and serves as a columnist writing education and technology related topics.

Alice Yang

Alice is a master student in Harvard Graduate School of Education, with a concentration in Technology, Innovation and Education. She worked as a director of product management in an Edtech startup and developed quality learning resource to overcome barriers to interdisciplinary learning. Currently at Harvard, she is particularly interested in applying emerging technology to enhance learning and teaching quality and to achieve education equality. She has joined several VR/AR projects involving transforming science and language education. In her spare time, she enjoys writing and serves as a columnist writing education and technology related topics.

Dianne Lee Dianne is a first-year student at Harvard College studying Computer Science. She is interested in the intersection of computer science, especially virtual reality, with other fields. Dianne currently works as a research assistant in a psychology lab looking at using virtual reality to identify and combat biases. Previously, she worked at Valve, the video game company which also partnered with HTC to create the Vive, where she learned game development and was introduced to VR. In her free time, Dianne enjoys writing and playing soccer.   

Dianne Lee

Dianne is a first-year student at Harvard College studying Computer Science. She is interested in the intersection of computer science, especially virtual reality, with other fields. Dianne currently works as a research assistant in a psychology lab looking at using virtual reality to identify and combat biases. Previously, she worked at Valve, the video game company which also partnered with HTC to create the Vive, where she learned game development and was introduced to VR. In her free time, Dianne enjoys writing and playing soccer. 

 

Allen Liu Allen is an MBA candidate at the Harvard Business School and an Alumni of the University of California-San Diego. Prior to attending business school, Allen helped launch several consumer electronics products including tablets, smartphones, and portable media players, while working at Amazon and Apple. In addition, he has gained experience modeling with computer-aided design software which can be applied in creating 3D objects and environments in VR/AR. With a keen interest in technology, Allen is continually searching for ways to drive innovation and create opportunities to help solve everyday challenges.

Allen Liu

Allen is an MBA candidate at the Harvard Business School and an Alumni of the University of California-San Diego. Prior to attending business school, Allen helped launch several consumer electronics products including tablets, smartphones, and portable media players, while working at Amazon and Apple. In addition, he has gained experience modeling with computer-aided design software which can be applied in creating 3D objects and environments in VR/AR. With a keen interest in technology, Allen is continually searching for ways to drive innovation and create opportunities to help solve everyday challenges.

Mark Scalise Mark is an MBA candidate at Harvard Business School and an alumni of Harvard College. HIs previous experience in finance made him interested in new ways to visualize financial information in realtime and led him to augmented reality. He is currently exploring how to enhance communication using augmented reality and enjoys spending time using many applications in both VR and AR. He is excited about potential for both VR & AR and can’t wait to see what the future holds. 

Mark Scalise

Mark is an MBA candidate at Harvard Business School and an alumni of Harvard College. HIs previous experience in finance made him interested in new ways to visualize financial information in realtime and led him to augmented reality. He is currently exploring how to enhance communication using augmented reality and enjoys spending time using many applications in both VR and AR. He is excited about potential for both VR & AR and can’t wait to see what the future holds. 

Nathan Saucier Nathan is a second-year graduate student pursuing his S.M. in Comparative Media Studies at MIT. He is a filmmaker and moving image artist working in 360 video and game engine-based VR design. He is experienced in post production workflows and worked for several in the film industry and in QA and video encoding at Hulu. His interest in moving image arts has taken an unexpected but rewarding turn with the advent of accessible VR technologies; he is interested in exploring the language of 360 editing and the curation of meaningful game-based narrative experiences.

Nathan Saucier

Nathan is a second-year graduate student pursuing his S.M. in Comparative Media Studies at MIT. He is a filmmaker and moving image artist working in 360 video and game engine-based VR design. He is experienced in post production workflows and worked for several in the film industry and in QA and video encoding at Hulu. His interest in moving image arts has taken an unexpected but rewarding turn with the advent of accessible VR technologies; he is interested in exploring the language of 360 editing and the curation of meaningful game-based narrative experiences.

Paul Xie Paul is a first-year MBA student at Harvard Business School. Paul brings over ten years of industrial experience in leading electronic product development, transforming organizations and advising corporate strategy. In the past, Paul has worked at several fortune 500 companies, most recently at Apple. He received his Ph.D. degree in Microsystems Engineering and holds over 10 US patents.   

Paul Xie

Paul is a first-year MBA student at Harvard Business School. Paul brings over ten years of industrial experience in leading electronic product development, transforming organizations and advising corporate strategy. In the past, Paul has worked at several fortune 500 companies, most recently at Apple. He received his Ph.D. degree in Microsystems Engineering and holds over 10 US patents. 

 

Derrick Hsu Derrick is a product manager at Baobab Studios, focused on pushing the boundaries of VR storytelling. He is currently on leave from HBS. While at HBS, he consulted for several leading VR companies on market research and business forecasts. Before business school, he led acquisitions, venture, strategy and partnerships in e-commerce, fintech, advertising, and entertainment.

Derrick Hsu

Derrick is a product manager at Baobab Studios, focused on pushing the boundaries of VR storytelling. He is currently on leave from HBS. While at HBS, he consulted for several leading VR companies on market research and business forecasts. Before business school, he led acquisitions, venture, strategy and partnerships in e-commerce, fintech, advertising, and entertainment.

Evan Brown Evan is a senior at Harvard College studying Computer Science with a secondary in Economics. He has over ten years of programming experience, and is particularly interested in network theory and game design. Most recently he worked as a VR/AR-focused investment intern at Blumberg Capital, an early stage Venture Capital firm. In his spare time he enjoys learning how to build VR experiences in Unity 3D and researching new VR/AR technologies and companies.  

Evan Brown

Evan is a senior at Harvard College studying Computer Science with a secondary in Economics. He has over ten years of programming experience, and is particularly interested in network theory and game design. Most recently he worked as a VR/AR-focused investment intern at Blumberg Capital, an early stage Venture Capital firm. In his spare time he enjoys learning how to build VR experiences in Unity 3D and researching new VR/AR technologies and companies.

 

Peter Chen Peter is a technologist with expertise in virtual reality and augmented reality. He is a first-year MBA student at Harvard Business School. Previously, he worked as a software engineer in Google Glass's team and has applied six US patents in motion and sensor algorithms and technologies.

Peter Chen

Peter is a technologist with expertise in virtual reality and augmented reality. He is a first-year MBA student at Harvard Business School. Previously, he worked as a software engineer in Google Glass's team and has applied six US patents in motion and sensor algorithms and technologies.